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	<title>Ginger Magic Games</title>
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	<link>http://gingermagicgames.com</link>
	<description>Developing Games and Other Indies</description>
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		<title>More Concept Art!</title>
		<link>http://gingermagicgames.com/?p=290</link>
		<comments>http://gingermagicgames.com/?p=290#comments</comments>
		<pubDate>Thu, 10 Nov 2011 02:11:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

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		<description><![CDATA[We&#8217;ve got more art!  Enjoy. &#160;]]></description>
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		<title>Holiday Time!</title>
		<link>http://gingermagicgames.com/?p=284</link>
		<comments>http://gingermagicgames.com/?p=284#comments</comments>
		<pubDate>Tue, 08 Nov 2011 07:03:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gingermagicgames.com/?p=284</guid>
		<description><![CDATA[The holidays are quickly approaching, and this year Ginger Magic Games is determined to get the best gift we can for our awesome fans, our first title! We&#8217;ve had a lot of funding problems with past projects, but this year we&#8217;re going to try out Kickstarter to see if we can get enough money to [...]]]></description>
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		<title>The Secret Game</title>
		<link>http://gingermagicgames.com/?p=280</link>
		<comments>http://gingermagicgames.com/?p=280#comments</comments>
		<pubDate>Wed, 25 May 2011 08:23:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gingermagicgames.com/?p=280</guid>
		<description><![CDATA[Today we learned how to fix lots of errors that the Java compiler can spit out. Here&#8217;s some code for a secret game. See if you can be the first to successfully debug the entire thing and play a round. Be careful, it&#8217;s filled with syntax errors, runtime errors, and even a few logic errors!]]></description>
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		<title>PolygonSprite Star</title>
		<link>http://gingermagicgames.com/?p=278</link>
		<comments>http://gingermagicgames.com/?p=278#comments</comments>
		<pubDate>Tue, 24 May 2011 05:12:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gingermagicgames.com/?p=278</guid>
		<description><![CDATA[Here&#8217;s a method you can use in your programs to make a star. I have an example setup() method that uses my makeStar().]]></description>
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		<title>Rotating Sun</title>
		<link>http://gingermagicgames.com/?p=273</link>
		<comments>http://gingermagicgames.com/?p=273#comments</comments>
		<pubDate>Mon, 23 May 2011 08:21:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gingermagicgames.com/?p=273</guid>
		<description><![CDATA[Here&#8217;s the rotating sun that we just made in class.]]></description>
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		<title>Fang Engine Challenge</title>
		<link>http://gingermagicgames.com/?p=266</link>
		<comments>http://gingermagicgames.com/?p=266#comments</comments>
		<pubDate>Mon, 23 May 2011 03:55:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gingermagicgames.com/?p=266</guid>
		<description><![CDATA[For people who&#8217;ve finished their &#8220;Lots of Dots&#8221; game, try to make these dot patterns.  You should only use OvalSprites, for loops and if statements to achieve this.  All dots can be added in your setup() method.  There is no interaction required for this project.  Just make each pattern as a separate game.]]></description>
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		<title>Fang Engine API</title>
		<link>http://gingermagicgames.com/?p=264</link>
		<comments>http://gingermagicgames.com/?p=264#comments</comments>
		<pubDate>Mon, 23 May 2011 02:44:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://gingermagicgames.com/?p=264</guid>
		<description><![CDATA[For all my students that are having trouble programming while the Fang API site is down, I&#8217;m hosting a copy of the API.]]></description>
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		<title>Gamma Caeli Debut!</title>
		<link>http://gingermagicgames.com/?p=258</link>
		<comments>http://gingermagicgames.com/?p=258#comments</comments>
		<pubDate>Tue, 12 Apr 2011 03:00:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gingermagicgames.com/?p=258</guid>
		<description><![CDATA[The untitled shmup I was working on last month now has a name and it will be making its debut tomorrow night at the Athens GGDA meething.  This will be a great meeting to come to if you&#8217;ve never made it out to a Game Developer&#8217;s Association meeting and want to hang out with local [...]]]></description>
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		<title>Untitled Shmup: Gameplay Complete</title>
		<link>http://gingermagicgames.com/?p=251</link>
		<comments>http://gingermagicgames.com/?p=251#comments</comments>
		<pubDate>Mon, 14 Mar 2011 03:23:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gingermagicgames.com/?p=251</guid>
		<description><![CDATA[It&#8217;s been a few days since my last post, but I&#8217;ve been following the rules every day and have good news.  As of today, I&#8217;ve completely finished all of the gameplay programming!  The enemy ships follow random, procedurally generated flight paths and fire bullets in many randomly selected patterns. They keep attacking in an ever-faster [...]]]></description>
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		<title>Untitled Shmup: Day 2</title>
		<link>http://gingermagicgames.com/?p=247</link>
		<comments>http://gingermagicgames.com/?p=247#comments</comments>
		<pubDate>Wed, 09 Mar 2011 06:01:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gingermagicgames.com/?p=247</guid>
		<description><![CDATA[It&#8217;s the second day of my attempt to work on games for the rest of the month and so far I&#8217;m succeeding.  I followed all the rules I set for myself yesterday and added bullets to my untitled shmup project.  Following some great advice from Jens Andersson, I used the Factory design pattern to create [...]]]></description>
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